Reinforcement learning for multi-item retrieval in the puzzle-based storage system
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Abstract (arXiv)
Nowadays, fast delivery services have created the need for high-density warehouses. The puzzle-based storage system is a practical way to enhance the storage density, however, facing difficulties in the retrieval process. In this work, a deep reinforcement learning algorithm, specifically the Double&Dueling Deep Q Network, is developed to solve the multi-item retrieval problem in the system with general settings, where multiple desired items, escorts, and I/O points are placed randomly. Additionally, we propose a general compact integer programming model to evaluate the solution quality. Extensive numerical experiments demonstrate that the reinforcement learning approach can yield high-quality solutions and outperforms three related state-of-the-art heuristic algorithms. Furthermore, a conversion algorithm and a decomposition framework are proposed to handle simultaneous movement and large-scale instances respectively, thus improving the applicability of the PBS system.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 10 of its 36 references that are in the map. First posted on arXiv 5 Feb 2022.
Builds on
10 of 36 references.
References · 10
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- 2021A Deep Value-network Based Approach for Multi-Driver Order Dispatchingcited by 45
- 2018A Deep Reinforcement Learning Framework for Rebalancing Dockless Bike Sharing Systemscited by 13
- 2021A Heuristic Method for Load Retrievals Route Programming in Puzzle-based Storage Systemscited by 1
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.