mlsanityData to 14 Oct 2026

Reinforcement learning for multi-item retrieval in the puzzle-based storage system

arXiv 2202.03424 ↗First posted 5 Feb 2022cs.LG cs.AI cs.DMcited by 2

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Abstract (arXiv)

Nowadays, fast delivery services have created the need for high-density warehouses. The puzzle-based storage system is a practical way to enhance the storage density, however, facing difficulties in the retrieval process. In this work, a deep reinforcement learning algorithm, specifically the Double&Dueling Deep Q Network, is developed to solve the multi-item retrieval problem in the system with general settings, where multiple desired items, escorts, and I/O points are placed randomly. Additionally, we propose a general compact integer programming model to evaluate the solution quality. Extensive numerical experiments demonstrate that the reinforcement learning approach can yield high-quality solutions and outperforms three related state-of-the-art heuristic algorithms. Furthermore, a conversion algorithm and a decomposition framework are proposed to handle simultaneous movement and large-scale instances respectively, thus improving the applicability of the PBS system.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 10 of its 36 references that are in the map. First posted on arXiv 5 Feb 2022.

Builds on

10 of 36 references.

References · 10

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  3. 2015Prioritized Experience Replaycited by 1,099
  4. 2015Pointer Networkscited by 895
  5. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
  6. 2018Attention, Learn to Solve Routing Problems!cited by 656
  7. 2018Reinforcement Learning for Solving the Vehicle Routing Problemcited by 333
  8. 2021A Deep Value-network Based Approach for Multi-Driver Order Dispatchingcited by 45
  9. 2018A Deep Reinforcement Learning Framework for Rebalancing Dockless Bike Sharing Systemscited by 13
  10. 2021A Heuristic Method for Load Retrievals Route Programming in Puzzle-based Storage Systemscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.