Boosting Exploration in Multi-Task Reinforcement Learning using Adversarial Networks
Not on the map. Why?
Abstract (arXiv)
Advancements in reinforcement learning (RL) have been remarkable in recent years. However, the limitations of traditional training methods have become increasingly evident, particularly in meta-RL settings where agents face new, unseen tasks. Conventional training approaches are susceptible to failure in such situations as they need more robustness to adversity. Our proposed adversarial training regime for Multi-Task Reinforcement Learning (MT-RL) addresses the limitations of conventional training methods in RL, especially in meta-RL environments where the agent faces new tasks. The adversarial component challenges the agent, forcing it to improve its decision-making abilities in dynamic and unpredictable situations. This component operates without relying on manual intervention or domain-specific knowledge, making it a highly versatile solution. Experiments conducted in multiple MT-RL environments demonstrate that adversarial training leads to better exploration and a deeper understanding of the environment. The adversarial training regime for MT-RL presents a new perspective on training and development for RL agents and is a valuable contribution to the field.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 41 references that are in the map. First posted on arXiv 27 Jan 2022.
Builds on
25 of 41 references.
References · 25
- 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
- 2016Overcoming catastrophic forgetting in neural networkscited by 4,787
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2016Neural Architecture Search with Reinforcement Learningcited by 1,499
- 2016Progressive Neural Networkscited by 1,361
- 2018Learning deep representations by mutual information estimation and maximizationcited by 1,273
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
- 2017Reinforcement Learning with Deep Energy-Based Policiescited by 669
- 2017Robust Adversarial Reinforcement Learningcited by 451
- 2016The Option-Critic Architecturecited by 448
13 more
- 2017The (Un)reliability of saliency methodscited by 333
- 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 264
- 2017Distral: Robust Multitask Reinforcement Learningcited by 233
- 2017Equivalence Between Policy Gradients and Soft Q-Learningcited by 173
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2016Continuous Deep Q-Learning with Model-based Accelerationcited by 157
- 2015Taming the Noise in Reinforcement Learning via Soft Updatescited by 127
- 2016Learning Modular Neural Network Policies for Multi-Task and Multi-Robot Transfercited by 127
- 2019Neural Network Attributions: A Causal Perspectivecited by 77
- 2016Learning and Transfer of Modulated Locomotor Controllerscited by 59
- 2016Supervision via Competition: Robot Adversaries for Learning Taskscited by 16
- 2017Programmable Agentscited by 14
- 2017The Intentional Unintentional Agent: Learning to Solve Many Continuous Control Tasks Simultaneouslycited by 5
Built on by
Not cited yet.