mlsanityData to 7 Oct 2026

DeepMix: Mobility-aware, Lightweight, and Hybrid 3D Object Detection for Headsets

arXiv 2201.08812 ↗First posted 15 Jan 2022cs.CVcited by 10

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Abstract (arXiv)

Mobile headsets should be capable of understanding 3D physical environments to offer a truly immersive experience for augmented/mixed reality (AR/MR). However, their small form-factor and limited computation resources make it extremely challenging to execute in real-time 3D vision algorithms, which are known to be more compute-intensive than their 2D counterparts. In this paper, we propose DeepMix, a mobility-aware, lightweight, and hybrid 3D object detection framework for improving the user experience of AR/MR on mobile headsets. Motivated by our analysis and evaluation of state-of-the-art 3D object detection models, DeepMix intelligently combines edge-assisted 2D object detection and novel, on-device 3D bounding box estimations that leverage depth data captured by headsets. This leads to low end-to-end latency and significantly boosts detection accuracy in mobile scenarios. A unique feature of DeepMix is that it fully exploits the mobility of headsets to fine-tune detection results and boost detection accuracy. To the best of our knowledge, DeepMix is the first 3D object detection that achieves 30 FPS (an end-to-end latency much lower than the 100 ms stringent requirement of interactive AR/MR). We implement a prototype of DeepMix on Microsoft HoloLens and evaluate its performance via both extensive controlled experiments and a user study with 30+ participants. DeepMix not only improves detection accuracy by 9.1--37.3% but also reduces end-to-end latency by 2.68--9.15x, compared to the baseline that uses existing 3D object detection models.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 26 of its 67 references that are in the map. First posted on arXiv 15 Jan 2022.

Builds on

26 of 67 references.

References · 26

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14 more
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Citing papers per year: 2023: 1; 2024: 7; 2025: 2.

10 papers.