Resolving Camera Position for a Practical Application of Gaze Estimation on Edge Devices
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Abstract (arXiv)
Most Gaze estimation research only works on a setup condition that a camera perfectly captures eyes gaze. They have not literarily specified how to set up a camera correctly for a given position of a person. In this paper, we carry out a study on gaze estimation with a logical camera setup position. We further bring our research in a practical application by using inexpensive edge devices with a realistic scenario. That is, we first set up a shopping environment where we want to grasp customers gazing behaviors. This setup needs an optimal camera position in order to maintain estimation accuracy from existing gaze estimation research. We then apply the state-of-the-art of few-shot learning gaze estimation to reduce training sampling in the inference phase. In the experiment, we perform our implemented research on NVIDIA Jetson TX2 and achieve a reasonable speed, 12 FPS which is faster compared with our reference work, without much degradation of gaze estimation accuracy. The source code is released at https://github.com/linh-gist/GazeEstimationTX2.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 24 references that are in the map. First posted on arXiv 9 Jan 2022.
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References · 7
- 2015FaceNet: A Unified Embedding for Face Recognition and Clusteringcited by 2,833
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2016Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networkscited by 895
- 2019High-Resolution Representations for Labeling Pixels and Regionscited by 211
- 2019Few-Shot Adaptive Gaze Estimationcited by 77
- 2018Deep Pictorial Gaze Estimationcited by 49
- 2015Multi-view Face Detection Using Deep Convolutional Neural Networkscited by 11
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