Modeling Human Driver Interactions Using an Infinite Policy Space Through Gaussian Processes
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Abstract (arXiv)
This paper proposes a method for modeling human driver interactions that relies on multi-output gaussian processes. The proposed method is developed as a refinement of the game theoretical hierarchical reasoning approach called "level-k reasoning" which conventionally assigns discrete levels of behaviors to agents. Although it is shown to be an effective modeling tool, the level-k reasoning approach may pose undesired constraints for predicting human decision making due to a limited number (usually 2 or 3) of driver policies it extracts. The proposed approach is put forward to fill this gap in the literature by introducing a continuous domain framework that enables an infinite policy space. By using the approach presented in this paper, more accurate driver models can be obtained, which can then be employed for creating high fidelity simulation platforms for the validation of autonomous vehicle control algorithms. The proposed method is validated on a real traffic dataset and compared with the conventional level-k approach to demonstrate its contributions and implications.
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References · 12
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2019A Survey of Autonomous Driving: Common Practices and Emerging Technologiescited by 373
- 2017Imitating Driver Behavior with Generative Adversarial Networkscited by 92
- 2018Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learningcited by 28
- 2016Game-Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systemscited by 24
- 2018Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at Roundaboutscited by 11
- 2019Game-Theoretic Modeling of Multi-Vehicle Interactions at Uncontrolled Intersectionscited by 11
- 2019Modeling Multi-Vehicle Interaction Scenarios Using Gaussian Random Fieldcited by 9
- 2020Driver Modeling through Deep Reinforcement Learning and Behavioral Game Theorycited by 8
- 2018Multi-Fidelity Recursive Behavior Predictioncited by 2
- 2018A 3D Game Theoretical Framework for the Evaluation of Unmanned Aircraft Systems Airspace Integration Conceptscited by 1
- 2019Modeling Cyber-Physical Human Systems via an Interplay Between Reinforcement Learning and Game Theorycited by 1
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