Scalable semi-supervised dimensionality reduction with GPU-accelerated EmbedSOM
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Abstract (arXiv)
Dimensionality reduction methods have found vast application as visualization tools in diverse areas of science. Although many different methods exist, their performance is often insufficient for providing quick insight into many contemporary datasets, and the unsupervised mode of use prevents the users from utilizing the methods for dataset exploration and fine-tuning the details for improved visualization quality. We present BlosSOM, a high-performance semi-supervised dimensionality reduction software for interactive user-steerable visualization of high-dimensional datasets with millions of individual data points. BlosSOM builds on a GPU-accelerated implementation of the EmbedSOM algorithm, complemented by several landmark-based algorithms for interfacing the unsupervised model learning algorithms with the user supervision. We show the application of BlosSOM on realistic datasets, where it helps to produce high-quality visualizations that incorporate user-specified layout and focus on certain features. We believe the semi-supervised dimensionality reduction will improve the data visualization possibilities for science areas such as single-cell cytometry, and provide a fast and efficient base methodology for new directions in dataset exploration and annotation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 37 references that are in the map. First posted on arXiv 3 Jan 2022.
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6 of 37 references.
References · 6
- 2017Efficient Algorithms for t-distributed Stochastic Neighborhood Embeddingcited by 75
- 2019TriMap: Large-scale Dimensionality Reduction Using Tripletscited by 59
- 2020t-viSNE: Interactive Assessment and Interpretation of t-SNE Projectionscited by 43
- 2019Heavy-tailed kernels reveal a finer cluster structure in t-SNE visualisationscited by 22
- 2018t-SNE-CUDA: GPU-Accelerated t-SNE and its Applications to Modern Datacited by 19
- 2020Bringing UMAP Closer to the Speed of Light with GPU Accelerationcited by 18
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