mlsanityData to 7 Oct 2026

Bringing UMAP Closer to the Speed of Light with GPU Acceleration

arXiv 2008.00325 ↗First posted 1 Aug 2020cs.LG cs.DS stat.MLcited by 18

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Abstract (arXiv)

The Uniform Manifold Approximation and Projection (UMAP) algorithm has become widely popular for its ease of use, quality of results, and support for exploratory, unsupervised, supervised, and semi-supervised learning. While many algorithms can be ported to a GPU in a simple and direct fashion, such efforts have resulted in inefficient and inaccurate versions of UMAP. We show a number of techniques that can be used to make a faster and more faithful GPU version of UMAP, and obtain speedups of up to 100x in practice. Many of these design choices/lessons are general purpose and may inform the conversion of other graph and manifold learning algorithms to use GPUs. Our implementation has been made publicly available as part of the open source RAPIDS cuML library (https://github.com/rapidsai/cuml).

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2020.

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Citing papers per year: 2021: 1; 2022: 5; 2023: 2; 2024: 4; 2025: 4; 2026: 2.

18 papers.

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