mlsanityData to 14 Oct 2026

Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments

arXiv 2111.15072 ↗First posted 30 Nov 2021cs.RO cs.GR cs.LGcited by 1

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Abstract (arXiv)

This paper proposes the Transition Motion Tensor, a data-driven framework that creates novel and physically accurate transitions outside of the motion dataset. It enables simulated characters to adopt new motion skills efficiently and robustly without modifying existing ones. Given several physically simulated controllers specializing in different motions, the tensor serves as a temporal guideline to transition between them. Through querying the tensor for transitions that best fit user-defined preferences, we can create a unified controller capable of producing novel transitions and solving complex tasks that may require multiple motions to work coherently. We apply our framework on both quadrupeds and bipeds, perform quantitative and qualitative evaluations on transition quality, and demonstrate its capability of tackling complex motion planning problems while following user control directives.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 11 references that are in the map. First posted on arXiv 30 Nov 2021.

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3 of 11 references.

References · 3

  1. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  2. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  3. 2020CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotioncited by 7

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