mlsanityData to 7 Oct 2026

Generative Adversarial Networks with Conditional Neural Movement Primitives for An Interactive Generative Drawing Tool

arXiv 2111.14934 ↗First posted 29 Nov 2021cs.GR cs.AI cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 15 references that are in the map. First posted on arXiv 29 Nov 2021.

Builds on

9 of 15 references.

References · 9

  1. 2017Attention Is All You Needcited by 59,932
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2018Conditional Neural Processescited by 421
  4. 2017A Neural Representation of Sketch Drawingscited by 311
  5. 2020Sketchformer: Transformer-based Representation for Sketched Structurecited by 78
  6. 2018Synthesizing Programs for Images using Reinforced Adversarial Learningcited by 72
  7. 2019Teaching GANs to Sketch in Vector Formatcited by 8
  8. 2018Learning to Sketch with Deep Q Networks and Demonstrated Strokescited by 6
  9. 2020StrokeCoder: Path-Based Image Generation from Single Examples using Transformerscited by 2

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.