mlsanityData to 7 Oct 2026

When Creators Meet the Metaverse: A Survey on Computational Arts

arXiv 2111.13486 ↗First posted 26 Nov 2021cs.CY cs.AI cs.LGcited by 12

Not on the map. Why?

Abstract (arXiv)

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 17 of its 223 references that are in the map. First posted on arXiv 26 Nov 2021.

Builds on

17 of 223 references.

References · 17

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5 more
  1. 2018A Multi-Modal Chinese Poetry Generation Modelcited by 5
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 4; 2024: 3; 2025: 2; 2026: 1.

12 papers.