Natural & Adversarial Bokeh Rendering via Circle-of-Confusion Predictive Network
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Abstract (arXiv)
Bokeh effect is a natural shallow depth-of-field phenomenon that blurs the out-of-focus part in photography. In recent years, a series of works have proposed automatic and realistic bokeh rendering methods for artistic and aesthetic purposes. They usually employ cutting-edge data-driven deep generative networks with complex training strategies and network architectures. However, these works neglect that the bokeh effect, as a real phenomenon, can inevitably affect the subsequent visual intelligent tasks like recognition, and their data-driven nature prevents them from studying the influence of bokeh-related physical parameters (i.e., depth-of-the-field) on the intelligent tasks. To fill this gap, we study a totally new problem, i.e., natural & adversarial bokeh rendering, which consists of two objectives: rendering realistic and natural bokeh and fooling the visual perception models (i.e., bokeh-based adversarial attack). To this end, beyond the pure data-driven solution, we propose a hybrid alternative by taking the respective advantages of data-driven and physical-aware methods. Specifically, we propose the circle-of-confusion predictive network (CoCNet) by taking the all-in-focus image and depth image as inputs to estimate circle-of-confusion parameters for each pixel, which are employed to render the final image through a well-known physical model of bokeh. With the hybrid solution, our method could achieve more realistic rendering results with the naive training strategy and a much lighter network.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 25 of its 58 references that are in the map. First posted on arXiv 25 Nov 2021.
Builds on
25 of 58 references.
References · 25
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13 more
- 2019Unrestricted Adversarial Examples via Semantic Manipulationcited by 84
- 2018Synthetic Depth-of-Field with a Single-Camera Mobile Phonecited by 71
- 2020Rendering Natural Camera Bokeh Effect with Deep Learningcited by 57
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Built on by
Citing papers per year: 2024: 2; 2025: 2.
4 papers.
- 2024Texture Re-scalable Universal Adversarial Perturbationcited by 9
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splattingcited by 5
- 2024Variable Aperture Bokeh Rendering via Customized Focal Plane Guidancecited by 1
- 2025AngleRoCL: Angle-Robust Concept Learning for Physically View-Invariant T2I Adversarial Patchescited by 0
- 2025AngleRoCL: Angle-Robust Concept Learning for Physically View-Invariant T2I Adversarial Patches11 Jun 2025
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting9 Mar 2025
- 2024Variable Aperture Bokeh Rendering via Customized Focal Plane Guidance18 Oct 2024
- 2024Texture Re-scalable Universal Adversarial Perturbation10 Jun 2024