mlsanityData to 7 Oct 2026

Interactive Inverse Reinforcement Learning for Cooperative Games

arXiv 2111.04698 ↗First posted 8 Nov 2021cs.LG cs.GTcited by 7

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Abstract (arXiv)

We study the problem of designing autonomous agents that can learn to cooperate effectively with a potentially suboptimal partner while having no access to the joint reward function. This problem is modeled as a cooperative episodic two-agent Markov decision process. We assume control over only the first of the two agents in a Stackelberg formulation of the game, where the second agent is acting so as to maximise expected utility given the first agent's policy. How should the first agent act in order to learn the joint reward function as quickly as possible and so that the joint policy is as close to optimal as possible? We analyse how knowledge about the reward function can be gained in this interactive two-agent scenario. We show that when the learning agent's policies have a significant effect on the transition function, the reward function can be learned efficiently.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 7 of its 30 references that are in the map. First posted on arXiv 8 Nov 2021.

Builds on

7 of 30 references.

References · 7

  1. 2016Cooperative Inverse Reinforcement Learningcited by 298
  2. 2020Reward-rational (implicit) choice: A unifying formalism for reward learningcited by 119
  3. 2020The MAGICAL Benchmark for Robust Imitationcited by 30
  4. 2018Machine Teaching for Inverse Reinforcement Learning: Algorithms and Applicationscited by 28
  5. 2019Interactive Teaching Algorithms for Inverse Reinforcement Learningcited by 24
  6. 2019Learning to Collaborate in Markov Decision Processescited by 14
  7. 2019Towards Deployment of Robust AI Agents for Human-Machine Partnershipscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 3.

7 papers.