mlsanityData to 14 Oct 2026

Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments

arXiv 2110.08586 ↗First posted 16 Oct 2021cs.RO cs.AI cs.LGcited by 4

On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners

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Abstract (arXiv)

Autonomous driving is a complex task, which has been tackled since the first self-driving car ALVINN in 1989, with a supervised learning approach, or behavioral cloning (BC). In BC, a neural network is trained with state-action pairs that constitute the training set made by an expert, i.e., a human driver. However, this type of imitation learning does not take into account the temporal dependencies that might exist between actions taken in different moments of a navigation trajectory. These type of tasks are better handled by reinforcement learning (RL) algorithms, which need to define a reward function. On the other hand, more recent approaches to imitation learning, such as Generative Adversarial Imitation Learning (GAIL), can train policies without explicitly requiring to define a reward function, allowing an agent to learn by trial and error directly on a training set of expert trajectories. In this work, we propose two variations of GAIL for autonomous navigation of a vehicle in the realistic CARLA simulation environment for urban scenarios. Both of them use the same network architecture, which process high dimensional image input from three frontal cameras, and other nine continuous inputs representing the velocity, the next point from the sparse trajectory and a high-level driving command. We show that both of them are capable of imitating the expert trajectory from start to end after training ends, but the GAIL loss function that is augmented with BC outperforms the former in terms of convergence time and training stability.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 13 of its 27 references that are in the map. First posted on arXiv 16 Oct 2021.

Builds on

13 of 27 references.

References · 13

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
  4. 2017Improved Training of Wasserstein GANscited by 2,235
  5. 2016Generative Adversarial Imitation Learningcited by 1,597
  6. 2017End-to-end Driving via Conditional Imitation Learningcited by 485
  7. 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 406
  8. 2019Learning by Cheatingcited by 383
  9. 2020SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Drivingcited by 121
  10. 2018CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-drivingcited by 97
  11. 2021Efficient Deep Reinforcement Learning with Imitative Expert Priors for Autonomous Drivingcited by 47
  12. 2019Learning a Decision Module by Imitating Driver's Control Behaviorscited by 17
1 more
  1. 2020Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Explorationcited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 2; 2026: 1.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2020Modeling Human Driving Behavior through Generative Adversarial Imitation Learning
  2. 2022Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving
  3. 2018Multi-Agent Imitation Learning for Driving Simulation
  4. 2022SHAIL: Safety-Aware Hierarchical Adversarial Imitation Learning for Autonomous Driving in Urban Environments
  5. 2019Improved Reinforcement Learning through Imitation Learning Pretraining Towards Image-based Autonomous Driving
  6. 2021Improved Deep Reinforcement Learning with Expert Demonstrations for Urban Autonomous Driving
  7. 2020Triple-GAIL: A Multi-Modal Imitation Learning Framework with Generative Adversarial Nets
  8. 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning