Direct design of biquad filter cascades with deep learning by sampling random polynomials
Not on the map. Why?
Abstract (arXiv)
Designing infinite impulse response filters to match an arbitrary magnitude response requires specialized techniques. Methods like modified Yule-Walker are relatively efficient, but may not be sufficiently accurate in matching high order responses. On the other hand, iterative optimization techniques often enable superior performance, but come at the cost of longer run-times and are sensitive to initial conditions, requiring manual tuning. In this work, we address some of these limitations by learning a direct mapping from the target magnitude response to the filter coefficient space with a neural network trained on millions of random filters. We demonstrate our approach enables both fast and accurate estimation of filter coefficients given a desired response. We investigate training with different families of random filters, and find training with a variety of filter families enables better generalization when estimating real-world filters, using head-related transfer functions and guitar cabinets as case studies. We compare our method against existing methods including modified Yule-Walker and gradient descent and show our approach is, on average, both faster and more accurate.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 3 of its 40 references that are in the map. First posted on arXiv 7 Oct 2021.
Builds on
3 of 40 references.
References · 3
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016Layer Normalizationcited by 5,579
- 2021Lightweight and interpretable neural modeling of an audio distortion effect using hyperconditioned differentiable biquadscited by 10
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 0; 2026: 2.
8 papers.
- 2024Differentiable All-pole Filters for Time-varying Audio Systemscited by 7
- 2022Rigid-Body Sound Synthesis with Differentiable Modal Resonatorscited by 5
- 2023Adoption of AI Technology in the Music Mixing Workflow: An Investigationcited by 4
- 2023Real-time Percussive Technique Recognition and Embedding Learning for the Acoustic Guitarcited by 3
- 2024Towards Efficient Modelling of String Dynamics: A Comparison of State Space and Koopman based Deep Learning Methodscited by 3
- 2024Automatic Equalization for Individual Instrument Tracks Using Convolutional Neural Networkscited by 1
- 2026An Interpretable, Controllable Time-Varying IIR Denoiser for On-Device Assistive Hearingcited by 0
- 2026Diff2Mix: Controllable Music Mixing via Diffusion Models and Differentiable Audio Effectscited by 0
- 2026Diff2Mix: Controllable Music Mixing via Diffusion Models and Differentiable Audio Effects5 Aug 2026
- 2026An Interpretable, Controllable Time-Varying IIR Denoiser for On-Device Assistive Hearing3 Mar 2026
- 2024Towards Efficient Modelling of String Dynamics: A Comparison of State Space and Koopman based Deep Learning Methods29 Aug 2024
- 2024Automatic Equalization for Individual Instrument Tracks Using Convolutional Neural Networks23 Jul 2024
- 2024Differentiable All-pole Filters for Time-varying Audio Systems11 Apr 2024
- 2023Real-time Percussive Technique Recognition and Embedding Learning for the Acoustic Guitar13 Jul 2023
- 2023Adoption of AI Technology in the Music Mixing Workflow: An Investigation6 Apr 2023
- 2022Rigid-Body Sound Synthesis with Differentiable Modal Resonators27 Oct 2022