Shadow Art Revisited: A Differentiable Rendering Based Approach
Not on the map. Why?
Abstract (arXiv)
While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a unique form of sculptural art where 2D shadows cast by a 3D sculpture produce artistic effects. In this work, we revisit shadow art using differentiable rendering based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and quantitative results demonstrate the potential of the proposed framework in generating complex 3D sculptures that go beyond those seen in contemporary art pieces using just a set of shadow images as input. Further, we demonstrate the generation of 3D sculptures to cast shadows of faces, animated movie characters, and applicability of the framework to sketch-based 3D reconstruction of underlying shapes.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 9 of its 23 references that are in the map. First posted on arXiv 30 Jul 2021.
Builds on
9 of 23 references.
References · 9
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 123
- 2020Differentiable Rendering: A Surveycited by 123
- 2019Learning to Infer Implicit Surfaces without 3D Supervisioncited by 103
- 2018RenderNet: A deep convolutional network for differentiable rendering from 3D shapescited by 42
Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 4; 2026: 2.
10 papers.
- 2022Shadows Shed Light on 3D Objectscited by 8
- 2024Illusion3D: 3D Multiview Illusion with 2D Diffusion Priorscited by 5
- 2023Differentiable Shadow Mapping for Efficient Inverse Graphicscited by 4
- 2025RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objectscited by 3
- 2025Hand-Shadow Posercited by 3
- 2024Neural Shadow Artcited by 2
- 2025Shape from Semantics: 3D Shape Generation from Multi-View Semanticscited by 1
- 2025ShadowDraw: From Any Object to Shadow-Drawing Compositional Artcited by 1
- 2026JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoisingcited by 0
- 2026Mirror Illusion Artcited by 0
- 2026Mirror Illusion Art2 Jul 2026
- 2026JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising18 Jun 2026
- 2025ShadowDraw: From Any Object to Shadow-Drawing Compositional Art4 Dec 2025
- 2025Hand-Shadow Poser11 May 2025
- 2025RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objects3 Apr 2025
- 2025Shape from Semantics: 3D Shape Generation from Multi-View Semantics1 Feb 2025
- 2024Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors12 Dec 2024
- 2024Neural Shadow Art28 Nov 2024
- 2023Differentiable Shadow Mapping for Efficient Inverse Graphics21 Aug 2023
- 2022Shadows Shed Light on 3D Objects17 Jun 2022