Personalizing User Engagement Dynamics in a Non-Verbal Communication Game for Cerebral Palsy
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Abstract (arXiv)
Children and adults with cerebral palsy (CP) can have involuntary upper limb movements as a consequence of the symptoms that characterize their motor disability, leading to difficulties in communicating with caretakers and peers. We describe how a socially assistive robot may help individuals with CP to practice non-verbal communicative gestures using an active orthosis in a one-on-one number-guessing game. We performed a user study and data collection with participants with CP; we found that participants preferred an embodied robot over a screen-based agent, and we used the participant data to train personalized models of participant engagement dynamics that can be used to select personalized robot actions. Our work highlights the benefit of personalized models in the engagement of users with CP with a socially assistive robot and offers design insights for future work in this area.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jul 2021.
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference Elicitationcited by 3
- 2025Modeling Personalized Difficulty of Rehabilitation Exercises Using Causal Treescited by 0
- 2025QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agentscited by 0
- 2026Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IGcited by 0
- 2026Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IG9 Mar 2026
- 2025QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents22 Nov 2025
- 2025Modeling Personalized Difficulty of Rehabilitation Exercises Using Causal Trees7 May 2025
- 2025Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference Elicitation2 Jan 2025