A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problems
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Abstract (arXiv)
In this paper, we study the problem of evaluating the addition of elements to a set. This problem is difficult, because it can, in the general case, not be reduced to unconditional preferences between the choices. Therefore, we model preferences based on the context of the decision. We discuss and compare two different Siamese network architectures for this task: a twin network that compares the two sets resulting after the addition, and a triplet network that models the contribution of each candidate to the existing set. We evaluate the two settings on a real-world task; learning human card preferences for deck building in the collectible card game Magic: The Gathering. We show that the triplet approach achieves a better result than the twin network and that both outperform previous results on this task.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 5 of its 15 references that are in the map. First posted on arXiv 9 Jul 2021.
Builds on
5 of 15 references.
References · 5
- 2016Matching Networks for One Shot Learningcited by 2,246
- 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,061
- 2019The Many AI Challenges of Hearthstonecited by 12
- 2020AI solutions for drafting in Magic: the Gatheringcited by 8
- 2021Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Rankingcited by 7
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Citing papers per year: 2022: 1.
1 paper.