mlsanityData to 14 Oct 2026

Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking

arXiv 2105.11864 ↗First posted 25 May 2021cs.AIcited by 7

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Abstract (arXiv)

Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games. The key difficulty of drafting is that it is typically not sufficient to simply evaluate each item in a vacuum and to select the best items. The evaluation of an item depends on the context of the set of items that were already selected earlier, as the value of a set is not just the sum of the values of its members - it must include a notion of how well items go together. In this paper, we study drafting in the context of the card game Magic: The Gathering. We propose the use of a contextual preference network, which learns to compare two possible extensions of a given deck of cards. We demonstrate that the resulting network is better able to evaluate card decks in this game than previous attempts.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 6 of its 18 references that are in the map. First posted on arXiv 25 May 2021.

Builds on

6 of 18 references.

References · 6

  1. 2016Matching Networks for One Shot Learningcited by 2,255
  2. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
  3. 2019The Many AI Challenges of Hearthstonecited by 12
  4. 2019Speech Emotion Recognition via Contrastive Loss under Siamese Networkscited by 10
  5. 2020AI solutions for drafting in Magic: the Gatheringcited by 8
  6. 2020Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genescited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 4; 2025: 1; 2026: 1.

7 papers.