Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking
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Abstract (arXiv)
Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games. The key difficulty of drafting is that it is typically not sufficient to simply evaluate each item in a vacuum and to select the best items. The evaluation of an item depends on the context of the set of items that were already selected earlier, as the value of a set is not just the sum of the values of its members - it must include a notion of how well items go together. In this paper, we study drafting in the context of the card game Magic: The Gathering. We propose the use of a contextual preference network, which learns to compare two possible extensions of a given deck of cards. We demonstrate that the resulting network is better able to evaluate card decks in this game than previous attempts.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 6 of its 18 references that are in the map. First posted on arXiv 25 May 2021.
Builds on
6 of 18 references.
References · 6
- 2016Matching Networks for One Shot Learningcited by 2,255
- 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
- 2019The Many AI Challenges of Hearthstonecited by 12
- 2019Speech Emotion Recognition via Contrastive Loss under Siamese Networkscited by 10
- 2020AI solutions for drafting in Magic: the Gatheringcited by 8
- 2020Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genescited by 7
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 4; 2025: 1; 2026: 1.
7 papers.
- 2024Contrastive Learning of Preferences with a Contextual InfoNCE Losscited by 9
- 2024Learning With Generalised Card Representations for "Magic: The Gathering"cited by 3
- 2025UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Gamescited by 2
- 2021A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problemscited by 1
- 2024Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chesscited by 1
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspectivecited by 0
- 2026DraftFM: A FoundationModel for Day-Zero Drafting in Magic: The Gatheringcited by 0
- 2026DraftFM: A FoundationModel for Day-Zero Drafting in Magic: The Gathering20 Aug 2026
- 2025UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Games11 Aug 2025
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective8 Oct 2024
- 2024Contrastive Learning of Preferences with a Contextual InfoNCE Loss8 Jul 2024
- 2024Learning With Generalised Card Representations for "Magic: The Gathering"8 Jul 2024
- 2024Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chess8 Jul 2024
- 2021A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problems9 Jul 2021