AI solutions for drafting in Magic: the Gathering
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Abstract (arXiv)
Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Sep 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 3; 2025: 1; 2026: 2.
8 papers.
- 2021Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Rankingcited by 7
- 2024Learning With Generalised Card Representations for "Magic: The Gathering"cited by 3
- 2025UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Gamescited by 2
- 2021A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problemscited by 1
- 2026Predicting Drafted Deck Strength for "Magic: the Gathering"cited by 1
- 2024An Integrated Framework for Team Formation and Winner Prediction in the FIRST Robotics Competition: Model, Algorithm, and Analysiscited by 0
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspectivecited by 0
- 2026DraftFM: A FoundationModel for Day-Zero Drafting in Magic: The Gatheringcited by 0
- 2026DraftFM: A FoundationModel for Day-Zero Drafting in Magic: The Gathering20 Aug 2026
- 2026Predicting Drafted Deck Strength for "Magic: the Gathering"6 Jul 2026
- 2025UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Games11 Aug 2025
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective8 Oct 2024
- 2024Learning With Generalised Card Representations for "Magic: The Gathering"8 Jul 2024
- 2024An Integrated Framework for Team Formation and Winner Prediction in the FIRST Robotics Competition: Model, Algorithm, and Analysis6 Jan 2024
- 2021A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problems9 Jul 2021
- 2021Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking25 May 2021