Learning and Meshing from Deep Implicit Surface Networks Using an Efficient Implementation of Analytic Marching
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Abstract (arXiv)
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field function whose zero-level set captures the underlying surface. To achieve the goal, existing methods rely on traditional meshing algorithms; while promising, they suffer from loss of precision learned in the implicit surface networks, due to the use of discrete space sampling in marching cubes. Given that an MLP with activations of Rectified Linear Unit (ReLU) partitions its input space into a number of linear regions, we are motivated to connect this local linearity with a same property owned by the desired result of polygon mesh. More specifically, we identify from the linear regions, partitioned by an MLP based implicit function, the analytic cells and analytic faces that are associated with the function's zero-level isosurface. We prove that under mild conditions, the identified analytic faces are guaranteed to connect and form a closed, piecewise planar surface. Based on the theorem, we propose an algorithm of analytic marching, which marches among analytic cells to exactly recover the mesh captured by an implicit surface network. We also show that our theory and algorithm are equally applicable to advanced MLPs with shortcut connections and max pooling. Given the parallel nature of analytic marching, we contribute AnalyticMesh, a software package that supports efficient meshing of implicit surface networks via CUDA parallel computing, and mesh simplification for efficient downstream processing. We apply our method to different settings of generative shape modeling using implicit surface networks. Extensive experiments demonstrate our advantages over existing methods in terms of both meshing accuracy and efficiency.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 27 of its 63 references that are in the map. First posted on arXiv 18 Jun 2021.
Builds on
27 of 63 references.
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15 more
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Built on by
Citing papers per year: 2021: 1; 2022: 2; 2023: 2; 2024: 1; 2025: 2.
8 papers.
- 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Modelscited by 45
- 2021Fast Neural Representations for Direct Volume Renderingcited by 32
- 2023Polyhedral Complex Extraction from ReLU Networks using Edge Subdivisioncited by 14
- 2025ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Predictioncited by 11
- 2022What's the Situation with Intelligent Mesh Generation: A Survey and Perspectivescited by 9
- 2025Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapescited by 3
- 2023Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularizationcited by 2
- 2024Polyhedral Complex Derivation from Piecewise Trilinear Networkscited by 1
- 2025Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes25 Sep 2025
- 2025ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction25 Sep 2025
- 2024Polyhedral Complex Derivation from Piecewise Trilinear Networks16 Feb 2024
- 2023Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularization4 Sep 2023
- 2023Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision12 Jun 2023
- 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Models12 Dec 2022
- 2022What's the Situation with Intelligent Mesh Generation: A Survey and Perspectives11 Nov 2022
- 2021Fast Neural Representations for Direct Volume Rendering2 Dec 2021