Unbiased Methods for Multi-Goal Reinforcement Learning
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Abstract (arXiv)
In multi-goal reinforcement learning (RL) settings, the reward for each goal is sparse, and located in a small neighborhood of the goal. In large dimension, the probability of reaching a reward vanishes and the agent receives little learning signal. Methods such as Hindsight Experience Replay (HER) tackle this issue by also learning from realized but unplanned-for goals. But HER is known to introduce bias, and can converge to low-return policies by overestimating chancy outcomes. First, we vindicate HER by proving that it is actually unbiased in deterministic environments, such as many optimal control settings. Next, for stochastic environments in continuous spaces, we tackle sparse rewards by directly taking the infinitely sparse reward limit. We fully formalize the problem of multi-goal RL with infinitely sparse Dirac rewards at each goal. We introduce unbiased deep Q-learning and actor-critic algorithms that can handle such infinitely sparse rewards, and test them in toy environments.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 11 of its 19 references that are in the map. First posted on arXiv 16 Jun 2021.
Builds on
11 of 19 references.
References · 11
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2017Hindsight Experience Replaycited by 1,096
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
- 2018Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learningcited by 270
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
- 2021Learning Successor States and Goal-Dependent Values: A Mathematical Viewpointcited by 67
- 2017Hindsight policy gradientscited by 36
- 2018ARCHER: Aggressive Rewards to Counter bias in Hindsight Experience Replaycited by 9
- 2019Bias-Reduced Hindsight Experience Replay with Virtual Goal Prioritizationcited by 4
Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 3; 2026: 2.
7 papers.
- 2025Reasoning-SQL: Reinforcement Learning with SQL Tailored Partial Rewards for Reasoning-Enhanced Text-to-SQLcited by 59
- 2026SQL-Trail: Multi-Turn Reinforcement Learning with Interleaved Feedback for Text-to-SQLcited by 7
- 2022USHER: Unbiased Sampling for Hindsight Experience Replaycited by 6
- 2025Which Features are Best for Successor Features?cited by 1
- 2023Bias Resilient Multi-Step Off-Policy Goal-Conditioned Reinforcement Learningcited by 0
- 2025Tackling the Zero-Shot Reinforcement Learning Loss Directlycited by 0
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differencescited by 0
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences27 Sep 2026
- 2026SQL-Trail: Multi-Turn Reinforcement Learning with Interleaved Feedback for Text-to-SQL25 Jan 2026
- 2025Reasoning-SQL: Reinforcement Learning with SQL Tailored Partial Rewards for Reasoning-Enhanced Text-to-SQL29 Mar 2025
- 2025Tackling the Zero-Shot Reinforcement Learning Loss Directly15 Feb 2025
- 2025Which Features are Best for Successor Features?15 Feb 2025
- 2023Bias Resilient Multi-Step Off-Policy Goal-Conditioned Reinforcement Learning29 Nov 2023
- 2022USHER: Unbiased Sampling for Hindsight Experience Replay3 Jul 2022