Truthful Self-Play
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Abstract (arXiv)
We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning in non-cooperative partially observable environments with communication due to information asymmetry. Our proposed framework is a simple modification of self-play inspired by mechanism design, also known as em reverse game theory, to elicit truthful signals and make the agents cooperative. The key idea is to add imaginary rewards using the peer prediction method, i.e., a mechanism for evaluating the validity of information exchanged between agents in a decentralized environment. Numerical experiments with predator prey, traffic junction and StarCraft tasks demonstrate that the state-of-the-art performance of our framework.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 41 references that are in the map. First posted on arXiv 6 Jun 2021.
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References · 10
- 2013Intriguing properties of neural networkscited by 5,155
- 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,054
- 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 575
- 2016Learning Multiagent Communication with Backpropagationcited by 366
- 2018Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Taskscited by 121
- 2017Emergent Complexity via Multi-Agent Competitioncited by 120
- 2017The Consciousness Priorcited by 107
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2020Towards Learning Multi-agent Negotiations via Self-Playcited by 17
- 2016TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Gamescited by 12
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