mlsanityData to 7 Oct 2026

Deceptive Level Generation for Angry Birds

arXiv 2106.01639 ↗First posted 3 Jun 2021cs.AIcited by 5

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Abstract (arXiv)

The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have been employed over the competition's lifetime to solve this task. Even though the performance of these agents has increased significantly over the past few years, they still show major drawbacks in playing deceptive levels. This is because most of the current agents try to identify the best next shot rather than planning an effective sequence of shots. In order to encourage advancements in such agents, we present an automated methodology to generate deceptive game levels for Angry Birds. Even though there are many existing content generators for Angry Birds, they do not focus on generating deceptive levels. In this paper, we propose a procedure to generate deceptive levels for six deception categories that can fool the state-of-the-art Angry Birds playing AI agents. Our results show that generated deceptive levels exhibit similar characteristics of human-created deceptive levels. Additionally, we define metrics to measure the stability, solvability, and degree of deception of the generated levels.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 5 of its 23 references that are in the map. First posted on arXiv 3 Jun 2021.

Builds on

5 of 23 references.

References · 5

  1. 2015Do We Need More Training Data?cited by 26
  2. 2018Deceptive Gamescited by 5
  3. 2018The 2017 AIBIRDS Competitioncited by 5
  4. 2016AI Researchers, Video Games Are Your Friends!cited by 4
  5. 2019Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Gamescited by 4

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Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 3; 2024: 0; 2025: 1.

5 papers.