mlsanityData to 14 Oct 2026

From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation

arXiv 2509.23787 ↗First posted 28 Sep 2025cs.CV cs.AIcited by 0

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Abstract (arXiv)

Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a significant challenge. In this research, we propose a method to identify and repair unstable levels generated by existing PCG models. We use Angry Birds as a case study, demonstrating our method on game levels produced by established PCG approaches. Our method leverages object segmentation and visual analysis of level images to detect structural gaps and perform targeted repairs. We evaluate multiple object segmentation models and select the most effective one as the basis for our repair pipeline. Experimental results show that our method improves the stability and playability of AI-generated levels. Although our evaluation is specific to Angry Birds, our image-based approach is designed to be applicable to a wide range of 2D games with similar level structures.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 18 references that are in the map. First posted on arXiv 28 Sep 2025.

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10 of 18 references.

References · 10

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,639
  3. 2014Fully Convolutional Networks for Semantic Segmentationcited by 4,859
  4. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
  5. 2021SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformerscited by 2,940
  6. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
  7. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  8. 2021Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolutioncited by 6
  9. 2021Deceptive Level Generation for Angry Birdscited by 5
  10. 2020A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Broscited by 4

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