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SyntheticFur dataset for neural rendering

arXiv 2105.06409 ↗First posted 13 May 2021cs.LG cs.CVcited by 0

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Abstract (arXiv)

We introduce a new dataset called SyntheticFur built specifically for machine learning training. The dataset consists of ray traced synthetic fur renders with corresponding rasterized input buffers and simulation data files. We procedurally generated approximately 140,000 images and 15 simulations with Houdini. The images consist of fur groomed with different skin primitives and move with various motions in a predefined set of lighting environments. We also demonstrated how the dataset could be used with neural rendering to significantly improve fur graphics using inexpensive input buffers by training a conditional generative adversarial network with perceptual loss. We hope the availability of such high fidelity fur renders will encourage new advances with neural rendering for a variety of applications.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 34 references that are in the map. First posted on arXiv 13 May 2021.

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8 of 34 references.

References · 8

  1. 2014Deep Learning Face Attributes in the Wildcited by 3,679
  2. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  3. 2017Improved Training of Wasserstein GANscited by 2,223
  4. 2015LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loopcited by 1,350
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  6. 2020State of the Art on Neural Renderingcited by 276
  7. 2020Neural Hair Renderingcited by 8
  8. 2020Deep Learning Techniques for Super-Resolution in Video Gamescited by 5

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