Neural 3D Scene Compression via Model Compression
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Abstract (arXiv)
Rendering 3D scenes requires access to arbitrary viewpoints from the scene. Storage of such a 3D scene can be done in two ways; (1) storing 2D images taken from the 3D scene that can reconstruct the scene back through interpolations, or (2) storing a representation of the 3D scene itself that already encodes views from all directions. So far, traditional 3D compression methods have focused on the first type of storage and compressed the original 2D images with image compression techniques. With this approach, the user first decodes the stored 2D images and then renders the 3D scene. However, this separated procedure is inefficient since a large amount of 2D images have to be stored. In this work, we take a different approach and compress a functional representation of 3D scenes. In particular, we introduce a method to compress 3D scenes by compressing the neural networks that represent the scenes as neural radiance fields. Our method provides more efficient storage of 3D scenes since it does not store 2D images -- which are redundant when we render the scene from the neural functional representation.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 16 of its 40 references that are in the map. First posted on arXiv 7 May 2021.
Builds on
16 of 40 references.
References · 16
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2015Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Codingcited by 2,291
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
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- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
- 2019The State of Sparsity in Deep Neural Networkscited by 471
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
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- 2020State of the Art on Neural Renderingcited by 276
4 more
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 0; 2025: 2.
7 papers.
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022On Quantizing Implicit Neural Representationscited by 20
- 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networkscited by 19
- 2025Neural Pruning for 3D Scene Reconstruction: Efficient NeRF Accelerationcited by 9
- 2023Volumetric Attribute Compression for 3D Point Clouds using Feedforward Network with Geometric Attentioncited by 3
- 20233D Compression Using Neural Fieldscited by 1
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridgingcited by 0
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2025Neural Pruning for 3D Scene Reconstruction: Efficient NeRF Acceleration1 Apr 2025
- 20233D Compression Using Neural Fields21 Nov 2023
- 2023Volumetric Attribute Compression for 3D Point Clouds using Feedforward Network with Geometric Attention1 Apr 2023
- 2022On Quantizing Implicit Neural Representations1 Sep 2022
- 2021Neural Fields in Visual Computing and Beyond22 Nov 2021
- 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks17 Nov 2021