mlsanityData to 14 Oct 2026

End-to-end grasping policies for human-in-the-loop robots via deep reinforcement learning

arXiv 2104.12842 ↗First posted 26 Apr 2021cs.RO cs.AIcited by 2

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Abstract (arXiv)

State-of-the-art human-in-the-loop robot grasping is hugely suffered by Electromyography (EMG) inference robustness issues. As a workaround, researchers have been looking into integrating EMG with other signals, often in an ad hoc manner. In this paper, we are presenting a method for end-to-end training of a policy for human-in-the-loop robot grasping on real reaching trajectories. For this purpose we use Reinforcement Learning (RL) and Imitation Learning (IL) in DEXTRON (DEXTerity enviRONment), a stochastic simulation environment with real human trajectories that are augmented and selected using a Monte Carlo (MC) simulation method. We also offer a success model which once trained on the expert policy data and the RL policy roll-out transitions, can provide transparency to how the deep policy works and when it is probably going to fail.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 12 of its 40 references that are in the map. First posted on arXiv 26 Apr 2021.

Builds on

12 of 40 references.

References · 12

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Citing papers per year: 2023: 1; 2024: 0; 2025: 1.

2 papers.

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  1. 2024Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning
  2. 2025Dexterous Grasping with Real-World Robotic Reinforcement Learning
  3. 2024Benchmarking Reinforcement Learning Methods for Dexterous Robotic Manipulation with a Three-Fingered Gripper
  4. 2024RESPRECT: Speeding-up Multi-fingered Grasping with Residual Reinforcement Learning
  5. 2026Res-HIL: Human-Guided Residual Reinforcement Learning for Sample-Efficient Dexterous Manipulation
  6. 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic
  7. 2025DiffusionRL: Efficient Training of Diffusion Policies for Robotic Grasping Using RL-Adapted Large-Scale Datasets
  8. 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning