Normal-Driven Spherical Shape Analogies
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Abstract (arXiv)
This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy problem, where the analogy relationship is defined on the surface normal. This formulation can deform a 3D shape into different styles within a single framework. One can plug-and-play different target styles by providing an exemplar shape or an energy-based style description (e.g., developable surfaces). Our surface stylization methodology enables Normal Captures as a geometric counterpart to material captures (MatCaps) used in rendering, and the prototypical concept of Spherical Shape Analogies as a geometric counterpart to image analogies in image processing.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2021.
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Citing papers per year: 2024: 1; 2025: 1; 2026: 3.
5 papers.
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2024An Intrinsic Vector Heat Networkcited by 1
- 2026Image-Guided Geometric Stylization of 3D Meshescited by 0
- 2026As-Rigid-As-Possible Regularization for Implicit Surfacescited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformationcited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformation17 Aug 2026
- 2026As-Rigid-As-Possible Regularization for Implicit Surfaces16 Aug 2026
- 2026Image-Guided Geometric Stylization of 3D Meshes9 Apr 2026
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025
- 2024An Intrinsic Vector Heat Network14 Jun 2024