mlsanityData to 7 Oct 2026

The Road Less Travelled: Trying And Failing To Generate Walking Simulators

arXiv 2104.10789 ↗First posted 21 Apr 2021cs.AIcited by 1

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Abstract (arXiv)

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 2 of its 13 references that are in the map. First posted on arXiv 21 Apr 2021.

Builds on

2 of 13 references.

References · 2

  1. 2020Towards Game Design via Creative Machine Learning (GDCML)cited by 12
  2. 2017A Vision For Continuous Automated Game Designcited by 3

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