Evaluating Environments Using Exploratory Agents
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Abstract (arXiv)
Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework introduced in previous research which models motivations for exploration and introduce a fitness function for evaluating an environment's potential for exploration. Our study showed that our exploratory agent can clearly distinguish between engaging and unengaging levels. The findings suggest that our agent has the potential to serve as an effective tool for assessing procedurally generated levels, in terms of exploration. This work contributes to the growing field of AI-driven game design by offering new insights into how game environments can be evaluated and optimised for player exploration.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 6 references that are in the map. First posted on arXiv 4 Sep 2024.
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2 of 6 references.
References · 2
- 2018Large-Scale Study of Curiosity-Driven Learningcited by 280
- 2021The Road Less Travelled: Trying And Failing To Generate Walking Simulatorscited by 1
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