Learning without Seeing nor Knowing: Towards Open Zero-Shot Learning
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Abstract (arXiv)
In Generalized Zero-Shot Learning (GZSL), unseen categories (for which no visual data are available at training time) can be predicted by leveraging their class embeddings (e.g., a list of attributes describing them) together with a complementary pool of seen classes (paired with both visual data and class embeddings). Despite GZSL is arguably challenging, we posit that knowing in advance the class embeddings, especially for unseen categories, is an actual limit of the applicability of GZSL towards real-world scenarios. To relax this assumption, we propose Open Zero-Shot Learning (OZSL) to extend GZSL towards the open-world settings. We formalize OZSL as the problem of recognizing seen and unseen classes (as in GZSL) while also rejecting instances from unknown categories, for which neither visual data nor class embeddings are provided. We formalize the OZSL problem introducing evaluation protocols, error metrics and benchmark datasets. We also suggest to tackle the OZSL problem by proposing the idea of performing unknown feature generation (instead of only unseen features generation as done in GZSL). We achieve this by optimizing a generative process to sample unknown class embeddings as complementary to the seen and the unseen. We intend these results to be the ground to foster future research, extending the standard closed-world zero-shot learning (GZSL) with the novel open-world counterpart (OZSL).
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 51 references that are in the map. First posted on arXiv 23 Mar 2021.
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27 of 51 references.
References · 27
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15 more
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