mlsanityData to 7 Oct 2026

The emergence of visual semantics through communication games

arXiv 2101.10253 ↗First posted 25 Jan 2021cs.CV cs.CL cs.LGcited by 5

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Abstract (arXiv)

The emergence of communication systems between agents which learn to play referential signalling games with realistic images has attracted a lot of attention recently. The majority of work has focused on using fixed, pretrained image feature extraction networks which potentially bias the information the agents learn to communicate. In this work, we consider a signalling game setting in which a `sender' agent must communicate the information about an image to a `receiver' who must select the correct image from many distractors. We investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned by the models. We first demonstrate to what extent the use of pretrained feature extraction networks inductively bias the visual semantics conveyed by emergent communication channel and quantify the visual semantics that are induced. We then go on to explore ways in which inductive biases can be introduced to encourage the emergence of semantically meaningful communication without the need for any form of supervised pretraining of the visual feature extractor. We impose various augmentations to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game. Our work bridges a gap between emergent communication research and self-supervised feature learning.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 33 of its 53 references that are in the map. First posted on arXiv 25 Jan 2021.

Builds on

33 of 53 references.

References · 33

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21 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 2; 2025: 0; 2026: 1.

5 papers.