Real Time Incremental Foveal Texture Mapping for Autonomous Vehicles
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Abstract (arXiv)
We propose an end-to-end real time framework to generate high resolution graphics grade textured 3D map of urban environment. The generated detailed map finds its application in the precise localization and navigation of autonomous vehicles. It can also serve as a virtual test bed for various vision and planning algorithms as well as a background map in the computer games. In this paper, we focus on two important issues: (i) incrementally generating a map with coherent 3D surface, in real time and (ii) preserving the quality of color texture. To handle the above issues, firstly, we perform a pose-refinement procedure which leverages camera image information, Delaunay triangulation and existing scan matching techniques to produce high resolution 3D map from the sparse input LIDAR scan. This 3D map is then texturized and accumulated by using a novel technique of ray-filtering which handles occlusion and inconsistencies in pose-refinement. Further, inspired by human fovea, we introduce foveal-processing which significantly reduces the computation time and also assists ray-filtering to maintain consistency in color texture and coherency in 3D surface of the output map. Moreover, we also introduce texture error (TE) and mean texture mapping error (MTME), which provides quantitative measure of texturing and overall quality of the textured maps.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 44 references that are in the map. First posted on arXiv 16 Jan 2021.
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7 of 44 references.
References · 7
- 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
- 2017Mask R-CNNcited by 7,259
- 2016Pyramid Scene Parsing Networkcited by 2,472
- 2017Deep MANTA: A Coarse-to-fine Many-Task Network for joint 2D and 3D vehicle analysis from monocular imagecited by 95
- 2017Mesh-based 3D Textured Urban Mappingcited by 5
- 2017Enriched Deep Recurrent Visual Attention Model for Multiple Object Recognitioncited by 3
- 2016Incremental Reconstruction of Urban Environments by Edge-Points Delaunay Triangulationcited by 1
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- 2025MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
- 2025Real-Time Spatial Reasoning by Mobile Robots for Reconstruction and Navigation in Dynamic LiDAR Scenes ↗
- 2026FlexMap: Robust HD Map Construction under Flexible Camera Configurations
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes
- 2026The Road Ahead in Autonomous Driving: The KITScenes Multimodal Dataset