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Contact Mode Guided Sampling-Based Planning for Quasistatic Dexterous Manipulation in 2D

arXiv 2011.01454 ↗First posted 3 Nov 2020cs.ROcited by 10

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Abstract (arXiv)

The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories under the quasistatic assumption. In the experiments, this method sometimes generates motions that are often pre-designed as motion primitives, as well as dexterous motions that are more task-specific.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Nov 2020.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 2; 2024: 2; 2025: 1; 2026: 3.

10 papers.