What is the Reward for Handwriting? -- Handwriting Generation by Imitation Learning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Analyzing the handwriting generation process is an important issue and has been tackled by various generation models, such as kinematics based models and stochastic models. In this study, we use a reinforcement learning (RL) framework to realize handwriting generation with the careful future planning ability. In fact, the handwriting process of human beings is also supported by their future planning ability; for example, the ability is necessary to generate a closed trajectory like '0' because any shortsighted model, such as a Markovian model, cannot generate it. For the algorithm, we employ generative adversarial imitation learning (GAIL). Typical RL algorithms require the manual definition of the reward function, which is very crucial to control the generation process. In contrast, GAIL trains the reward function along with the other modules of the framework. In other words, through GAIL, we can understand the reward of the handwriting generation process from handwriting examples. Our experimental results qualitatively and quantitatively show that the learned reward catches the trends in handwriting generation and thus GAIL is well suited for the acquisition of handwriting behavior.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 6 of its 24 references that are in the map. First posted on arXiv 23 Sep 2020.
Builds on
6 of 24 references.
References · 6
- 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
- 2019Exploring the Limitations of Behavior Cloning for Autonomous Drivingcited by 343
- 2018Learning Deep Sketch Abstractioncited by 36
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- 2020On Computation and Generalization of Generative Adversarial Imitation Learning
- 2024Diffusion-Reward Adversarial Imitation Learning
- 2020Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate
- 2024C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory
- 2023Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective
- 2020When Will Generative Adversarial Imitation Learning Algorithms Attain Global Convergence
- 2025Non-expert to Expert Motion Translation Using Generative Adversarial Networks ↗
- 2023Mimicking the Maestro: Exploring the Efficacy of a Virtual AI Teacher in Fine Motor Skill Acquisition