mlsanityData to 7 Oct 2026

Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement

arXiv 2003.12649 ↗First posted 27 Mar 2020cs.CVcited by 15

Not on the map. Why?

Abstract (arXiv)

We present a method to improve the visual realism of low-quality, synthetic images, e.g. OpenGL renderings. Training an unpaired synthetic-to-real translation network in image space is severely under-constrained and produces visible artifacts. Instead, we propose a semi-supervised approach that operates on the disentangled shading and albedo layers of the image. Our two-stage pipeline first learns to predict accurate shading in a supervised fashion using physically-based renderings as targets, and further increases the realism of the textures and shading with an improved CycleGAN network. Extensive evaluations on the SUNCG indoor scene dataset demonstrate that our approach yields more realistic images compared to other state-of-the-art approaches. Furthermore, networks trained on our generated "real" images predict more accurate depth and normals than domain adaptation approaches, suggesting that improving the visual realism of the images can be more effective than imposing task-specific losses.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Mar 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 6; 2022: 3; 2023: 1; 2024: 2; 2025: 2; 2026: 1.

15 papers.

Sort:

By area: