mlsanityData to 7 Oct 2026

STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?

arXiv 2102.03973 ↗First posted 8 Feb 2021cs.CV cs.LG eess.IVcited by 2

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Abstract (arXiv)

Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may result in the failure to synthesize solid textures with high fidelity. In this paper, we propose a novel generative adversarial nets-based framework (STS-GAN) to extend the given 2D exemplar to arbitrary 3D solid textures. In STS-GAN, multi-scale 2D texture discriminators evaluate the similarity between the given 2D exemplar and slices from the generated 3D texture, promoting the 3D texture generator synthesizing realistic solid textures. Finally, experiments demonstrate that the proposed method can generate high-fidelity solid textures with similar visual characteristics to the 2D exemplar.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 8 of its 46 references that are in the map. First posted on arXiv 8 Feb 2021.

Builds on

8 of 46 references.

References · 8

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2017Improved Training of Wasserstein GANscited by 2,223
  3. 2019SinGAN: Learning a Generative Model from a Single Natural Imagecited by 348
  4. 2016Texture Networks: Feed-forward Synthesis of Textures and Stylized Imagescited by 173
  5. 2017Learning Texture Manifolds with the Periodic Spatial GANcited by 53
  6. 2019Learning a Neural 3D Texture Space from 2D Exemplarscited by 53
  7. 2020GramGAN: Deep 3D Texture Synthesis From 2D Exemplarscited by 18
  8. 2020On Demand Solid Texture Synthesis Using Deep 3D Networkscited by 7

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Citing papers per year: 2022: 1; 2023: 0; 2024: 1.

2 papers.