GrabAR: Occlusion-aware Grabbing Virtual Objects in AR
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Abstract (arXiv)
Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR, a new approach that directly predicts the real-and-virtual occlusion, and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a neural network that learns to generate the occlusion mask. To train the network, we compile a synthetic dataset to pre-train it and a real dataset to fine-tune it, thus reducing the burden of manual labels and addressing the domain difference. Then, we embed the trained network in a prototyping AR system that supports hand grabbing of various virtual objects, demonstrate the system performance, both quantitatively and qualitatively, and showcase interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Dec 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 0; 2025: 1.
4 papers.
- 2021Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligencecited by 10
- 2023Virtual Occlusions Through Implicit Depthcited by 5
- 2022Mixed Reality Depth Contour Occlusion Using Binocular Similarity Matching and Three-dimensional Contour Optimisationcited by 0
- 2025Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through ARcited by 0
- 2025Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through AR25 Aug 2025
- 2023Virtual Occlusions Through Implicit Depth11 May 2023
- 2022Mixed Reality Depth Contour Occlusion Using Binocular Similarity Matching and Three-dimensional Contour Optimisation4 Mar 2022
- 2021Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence16 Jun 2021