mlsanityData to 7 Oct 2026

Triple Generative Adversarial Networks

arXiv 1912.09784 ↗First posted 20 Dec 2019cs.LG cs.CV stat.MLcited by 11

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Abstract (arXiv)

We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and therefore is referred to as Triple Generative Adversarial Network (Triple-GAN). The generator and the classifier characterize the conditional distributions between images and labels to perform conditional generation and classification, respectively. The discriminator solely focuses on identifying fake image-label pairs. Under a nonparametric assumption, we prove the unique equilibrium of the game is that the distributions characterized by the generator and the classifier converge to the data distribution. As a byproduct of the three-player mechanism, Triple-GAN is flexible to incorporate different semi-supervised classifiers and GAN architectures. We evaluate Triple-GAN in two challenging settings, namely, semi-supervised learning and the extreme low data regime. In both settings, Triple-GAN can achieve excellent classification results and generate meaningful samples in a specific class simultaneously. In particular, using a commonly adopted 13-layer CNN classifier, Triple-GAN outperforms extensive semi-supervised learning methods substantially on more than 10 benchmarks no matter data augmentation is applied or not.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Dec 2019.

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Citing papers per year: 2021: 1; 2022: 2; 2023: 5; 2024: 0; 2025: 3.

11 papers.