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Counterfactual Vision-and-Language Navigation via Adversarial Path Sampling

arXiv 1911.07308 ↗First posted 17 Nov 2019cs.CVcited by 22

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Abstract (arXiv)

Vision-and-Language Navigation (VLN) is a task where agents must decide how to move through a 3D environment to reach a goal by grounding natural language instructions to the visual surroundings. One of the problems of the VLN task is data scarcity since it is difficult to collect enough navigation paths with human-annotated instructions for interactive environments. In this paper, we explore the use of counterfactual thinking as a human-inspired data augmentation method that results in robust models. Counterfactual thinking is a concept that describes the human propensity to create possible alternatives to life events that have already occurred. We propose an adversarial-driven counterfactual reasoning model that can consider effective conditions instead of low-quality augmented data. In particular, we present a model-agnostic adversarial path sampler (APS) that learns to sample challenging paths that force the navigator to improve based on the navigation performance. APS also serves to do pre-exploration of unseen environments to strengthen the model's ability to generalize. We evaluate the influence of APS on the performance of different VLN baseline models using the room-to-room dataset (R2R). The results show that the adversarial training process with our proposed APS benefits VLN models under both seen and unseen environments. And the pre-exploration process can further gain additional improvements under unseen environments.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Nov 2019.

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Citing papers per year: 2021: 8; 2022: 5; 2023: 3; 2024: 3; 2025: 2; 2026: 1.

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  1. 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
  2. 2021Structured Scene Memory for Vision-Language Navigationcited by 95
  3. 2024NavCoT: Boosting LLM-Based Vision-and-Language Navigation via Learning Disentangled Reasoningcited by 77
  4. 2021The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigationcited by 60
  5. 2022Counterfactual Cycle-Consistent Learning for Instruction Following and Generation in Vision-Language Navigationcited by 50
  6. 2021On the Evaluation of Vision-and-Language Navigation Instructionscited by 45
  7. 2025Openfly: A comprehensive platform for aerial vision-language navigationcited by 43
  8. 2023Lana: A Language-Capable Navigator for Instruction Following and Generationcited by 39
  9. 2023Towards Trustworthy and Aligned Machine Learning: A Data-centric Survey with Causality Perspectivescited by 30
  10. 2022Towards Versatile Embodied Navigationcited by 26
  11. 2024RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigationcited by 23
  12. 2021Top-N Recommendation with Counterfactual User Preference Simulationcited by 21
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  1. 2024Correctable Landmark Discovery via Large Models for Vision-Language Navigationcited by 16
  2. 2021Adversarial Reinforced Instruction Attacker for Robust Vision-Language Navigationcited by 15
  3. 2022CLEAR: Improving Vision-Language Navigation with Cross-Lingual, Environment-Agnostic Representationscited by 10
  4. 2022FedVLN: Privacy-preserving Federated Vision-and-Language Navigationcited by 8
  5. 2025EvolveNav: Empowering LLM-Based Vision-Language Navigation via Self-Improving Embodied Reasoningcited by 4
  6. 2021Deep Learning for Embodied Vision Navigation: A Surveycited by 2
  7. 2021Comparing Visual Reasoning in Humans and AIcited by 1
  8. 2022Multimodal Sequential Generative Models for Semi-Supervised Language Instruction Followingcited by 0
  9. 2023Accessible Instruction-Following Agentcited by 0
  10. 2026Implicit Geometry Representations for Vision-and-Language Navigation from Web Videoscited by 0