mlsanityData to 14 Oct 2026

Learning Autocomplete Systems as a Communication Game

arXiv 1911.06964 ↗First posted 16 Nov 2019cs.CL cs.LGcited by 4

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Abstract (arXiv)

We study textual autocomplete---the task of predicting a full sentence from a partial sentence---as a human-machine communication game. Specifically, we consider three competing goals for effective communication: use as few tokens as possible (efficiency), transmit sentences faithfully (accuracy), and be learnable to humans (interpretability). We propose an unsupervised approach which tackles all three desiderata by constraining the communication scheme to keywords extracted from a source sentence for interpretability and optimizing the efficiency-accuracy tradeoff. Our experiments show that this approach results in an autocomplete system that is 52% more accurate at a given efficiency level compared to baselines, is robust to user variations, and saves time by nearly 50% compared to typing full sentences.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Nov 2019.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1; 2025: 1.

4 papers.