mlsanityData to 14 Oct 2026

Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

arXiv 2303.15734 ↗First posted 28 Mar 2023cs.SD cs.AI eess.AScited by 0

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Abstract (arXiv)

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM adapts by changing the volume of the instruments. Each instrument is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 19 references that are in the map. First posted on arXiv 28 Mar 2023.

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4 of 19 references.

References · 4

  1. 2022DareFightingICE Competition: A Fighting Game Sound Design and AI Competitioncited by 10
  2. 2019Adaptive Music Composition for Gamescited by 8
  3. 2022A Deep Reinforcement Learning Blind AI in DareFightingICEcited by 4
  4. 2023Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPCcited by 3

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