mlsanityData to 14 Oct 2026

Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments

arXiv 1906.11951 ↗First posted 27 Jun 2019cs.LG cs.CV stat.MLcited by 4

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Abstract (arXiv)

Self-supervised methods, wherein an agent learns representations solely by observing the results of its actions, become crucial in environments which do not provide a dense reward signal or have labels. In most cases, such methods are used for pretraining or auxiliary tasks for "downstream" tasks, such as control, exploration, or imitation learning. However, it is not clear which method's representations best capture meaningful features of the environment, and which are best suited for which types of environments. We present a small-scale study of self-supervised methods on two visual environments: Flappy Bird and Sonic The Hedgehog. In particular, we quantitatively evaluate the representations learned from these tasks in two contexts: a) the extent to which the representations capture true state information of the agent and b) how generalizable these representations are to novel situations, like new levels and textures. Lastly, we evaluate these self-supervised features by visualizing which parts of the environment they focus on. Our results show that the utility of the representations is highly dependent on the visuals and dynamics of the environment.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Jun 2019.

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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 2; 2026: 1.

4 papers.

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  1. 2021Playful Interactions for Representation Learning
  2. 2020Self-supervised Visual Reinforcement Learning with Object-centric Representations
  3. 2024Ego-Foresight: Self-supervised Learning of Agent-Aware Representations for Improved RL
  4. 2022Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations
  5. 2022Task-Induced Representation Learning
  6. 2020Planning to Explore via Self-Supervised World Models
  7. 2026Observation-Grounded Self-Predictive Reinforcement Learning for Visual Continuous Control
  8. 2022An Empirical Investigation of Representation Learning for Imitation