Generalizing Monocular 3D Human Pose Estimation in the Wild
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Abstract (arXiv)
The availability of the large-scale labeled 3D poses in the Human3.6M dataset plays an important role in advancing the algorithms for 3D human pose estimation from a still image. We observe that recent innovation in this area mainly focuses on new techniques that explicitly address the generalization issue when using this dataset, because this database is constructed in a highly controlled environment with limited human subjects and background variations. Despite such efforts, we can show that the results of the current methods are still error-prone especially when tested against the images taken in-the-wild. In this paper, we aim to tackle this problem from a different perspective. We propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. We then perform a carefully designed geometric searching scheme to further refine the joints. Based on this scheme, we build a large-scale dataset with 400,000 in-the-wild images and their corresponding 3D pose ground truth. This enables the training of a high quality neural network model, without specialized training scheme and auxiliary loss function, which performs favorably against the state-of-the-art 3D pose estimation methods. We also evaluate the generalization ability of our model both quantitatively and qualitatively. Results show that our approach convincingly outperforms the previous methods. We make our dataset and code publicly available.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Apr 2019.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 1; 2024: 0; 2025: 1.
6 papers.
- 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 89
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Videocited by 47
- 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRAcited by 4
- 2022MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Posecited by 3
- 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRA3 Nov 2025
- 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video12 Jul 2023
- 2022MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose25 May 2022
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation16 Aug 2021
- 2021Human Pose Regression with Residual Log-likelihood Estimation23 Jul 2021
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation6 May 2021