Gliders2d: Source Code Base for RoboCup 2D Soccer Simulation League
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Abstract (arXiv)
We describe Gliders2d, a base code release for Gliders, a soccer simulation team which won the RoboCup Soccer 2D Simulation League in 2016. We trace six evolutionary steps, each of which is encapsulated in a sequential change of the released code, from v1.1 to v1.6, starting from agent2d-3.1.1 (set as the baseline v1.0). These changes improve performance by adjusting the agents' stamina management, their pressing behaviour and the action-selection mechanism, as well as their positional choice in both attack and defense, and enabling riskier passes. The resultant behaviour, which is sufficiently generic to be applicable to physical robot teams, increases the players' mobility and achieves a better control of the field. The last presented version, Gliders2d-v1.6, approaches the strength of Gliders2013, and outperforms agent2d-3.1.1 by four goals per game on average. The sequential improvements demonstrate how the methodology of human-based evolutionary computation can markedly boost the overall performance with even a small number of controlled steps.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Dec 2018.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 4.
7 papers.
- 2023Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulationcited by 2
- 2024Engineering Features to Improve Pass Prediction in Soccer Simulation 2D Gamescited by 2
- 2023Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2023cited by 1
- 2024Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learningcited by 1
- 2024Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulationcited by 1
- 2022CYRUS Soccer Simulation 2D Team Description Paper 2022cited by 0
- 2024Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2024cited by 0
- 2024Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 20249 Jun 2024
- 2024Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation9 Jun 2024
- 2024Engineering Features to Improve Pass Prediction in Soccer Simulation 2D Games7 Jan 2024
- 2024Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning7 Jan 2024
- 2023Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulation22 Jul 2023
- 2023Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 202327 May 2023
- 2022CYRUS Soccer Simulation 2D Team Description Paper 202222 May 2022