mlsanityData to 7 Oct 2026

Learning to serve: an experimental study for a new learning from demonstrations framework

arXiv 1810.12950 ↗First posted 30 Oct 2018cs.ROcited by 0

On the map: Offline RL and imitation learning from data → Robot learning from demonstration

Abstract (arXiv)

Learning from demonstrations is an easy and intuitive way to show examples of successful behavior to a robot. However, the fact that humans optimize or take advantage of their body and not of the robot, usually called the embodiment problem in robotics, often prevents industrial robots from executing the task in a straightforward way. The shown movements often do not or cannot utilize the degrees of freedom of the robot efficiently, and moreover suffer from excessive execution errors. In this paper, we explore a variety of solutions that address these shortcomings. In particular, we learn sparse movement primitive parameters from several demonstrations of a successful table tennis serve. The number of parameters learned using our procedure is independent of the degrees of freedom of the robot. Moreover, they can be ranked according to their importance in the regression task. Learning few parameters that are ranked is a desirable feature to combat the curse of dimensionality in Reinforcement Learning. Preliminary real robot experiments on the Barrett WAM for a table tennis serve using the learned movement primitives show that the representation can capture successfully the style of the movement with few parameters.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Robot learning from demonstration, one of 13 directions in Offline RL and imitation learning from data. Builds on 0 of its 23 references that are in the map. First posted on arXiv 30 Oct 2018.

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  6. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
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  8. 2022Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction