Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-Time
On the map: Offline RL and imitation learning from data → Robot learning from demonstration
Abstract (arXiv)
This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning for Autonomous Systems, which is our framework for combining multiple modalities of human interaction. The current effort employs human demonstrations to teach a desired behavior via imitation learning, then leverages intervention data to correct for undesired behaviors produced by the imitation learner to teach novel tasks to an autonomous agent safely, after only minutes of training. We demonstrate this method in an autonomous perching task using a quadrotor with continuous roll, pitch, yaw, and throttle commands and imagery captured from a downward-facing camera in a high-fidelity simulated environment. Our method improves task completion performance for the same amount of human interaction when compared to learning from demonstrations alone, while also requiring on average 32% less data to achieve that performance. This provides evidence that combining multiple modes of human interaction can increase both the training speed and overall performance of policies for autonomous systems.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Robot learning from demonstration, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 26 Oct 2018.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 3; 2025: 0; 2026: 1.
8 papers.
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2021On games and simulators as a platform for development of artificial intelligence for command and controlcited by 3
- 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraftcited by 3
- 2024Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planningcited by 3
- 2024BCR-DRL: Behavior- and Context-aware Reward for Deep Reinforcement Learning in Human-AI Coordinationcited by 3
- 2024Scalable Interactive Machine Learning for Future Command and Controlcited by 2
- 2023An Emergency Disposal Decision-making Method with Human--Machine Collaborationcited by 0
- 2026Learning Safe Agent Behaviour from Human Preferences and Justifications via World Modelscited by 0
- 2026Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models14 Jul 2026
- 2024BCR-DRL: Behavior- and Context-aware Reward for Deep Reinforcement Learning in Human-AI Coordination15 Aug 2024
- 2024Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planning16 May 2024
- 2024Scalable Interactive Machine Learning for Future Command and Control9 Feb 2024
- 2023An Emergency Disposal Decision-making Method with Human--Machine Collaboration29 May 2023
- 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft7 Dec 2021
- 2021On games and simulators as a platform for development of artificial intelligence for command and control21 Oct 2021
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks13 Jul 2021
Similar, not cited
Close in wording, no citation either way
- 2023Learning Flight Control Systems from Human Demonstrations and Real-Time Uncertainty-Informed Interventions ↗
- 2025R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations
- 2019Learning One-Shot Imitation from Humans without Humans
- 2026Leveraging Human-In-The-Loop Demonstrations in Reinforcement Learning for Digital Twin-Driven Robot Flexibility
- 2023A Framework for Learning from Demonstration with Minimal Human Effort
- 2019Operation and Imitation under Safety-Aware Shared Control
- 2026Scaling Single Human Demonstrations for Imitation Learning using Generative Foundational Models
- 2024Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations