Bottom-up Pose Estimation of Multiple Person with Bounding Box Constraint
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Abstract (arXiv)
In this work, we propose a new method for multi-person pose estimation which combines the traditional bottom-up and the top-down methods. Specifically, we perform the network feed-forwarding in a bottom-up manner, and then parse the poses with bounding box constraints in a top-down manner. In contrast to the previous top-down methods, our method is robust to bounding box shift and tightness. We extract features from an original image by a residual network and train the network to learn both the confidence maps of joints and the connection relationships between joints. During testing, the predicted confidence maps, the connection relationships and the bounding boxes are used to parse the poses of all persons. The experimental results showed that our method learns more accurate human poses especially in challenging situations and gains better time performance, compared with the bottom-up and the top-down methods.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jul 2018.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 2; 2025: 1.
4 papers.
- 2021HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Mediacited by 29
- 20243D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinementcited by 2
- 2024Improving Visual Perception of a Social Robot for Controlled and In-the-wild Human-robot Interactioncited by 0
- 2025A Coarse-to-Fine Human Pose Estimation Method based on Two-stage Distillation and Progressive Graph Neural Networkcited by 0
- 2025A Coarse-to-Fine Human Pose Estimation Method based on Two-stage Distillation and Progressive Graph Neural Network15 Aug 2025
- 20243D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinement24 Apr 2024
- 2024Improving Visual Perception of a Social Robot for Controlled and In-the-wild Human-robot Interaction4 Mar 2024
- 2021HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media14 Oct 2021