Towards Good Practices for Deep 3D Hand Pose Estimation
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Abstract (arXiv)
3D hand pose estimation from single depth image is an important and challenging problem for human-computer interaction. Recently deep convolutional networks (ConvNet) with sophisticated design have been employed to address it, but the improvement over traditional random forest based methods is not so apparent. To exploit the good practice and promote the performance for hand pose estimation, we propose a tree-structured Region Ensemble Network (REN) for directly 3D coordinate regression. It first partitions the last convolution outputs of ConvNet into several grid regions. The results from separate fully-connected (FC) regressors on each regions are then integrated by another FC layer to perform the estimation. By exploitation of several training strategies including data augmentation and smooth L1 loss, proposed REN can significantly improve the performance of ConvNet to localize hand joints. The experimental results demonstrate that our approach achieves the best performance among state-of-the-art algorithms on three public hand pose datasets. We also experiment our methods on fingertip detection and human pose datasets and obtain state-of-the-art accuracy.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Jul 2017.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 4; 2024: 1; 2025: 1.
11 papers.
- 2021DECA: Deep viewpoint-Equivariant human pose estimation using Capsule Autoencoderscited by 23
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
- 2022Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wildcited by 17
- 2022Learning to Estimate 3D Human Pose from Point Cloudcited by 9
- 2022TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimationcited by 7
- 2022A Comprehensive Review of Sign Language Recognition: Different Types, Modalities, and Datasetscited by 5
- 2024Sports Analysis and VR Viewing System Based on Player Tracking and Pose Estimation with Multimodal and Multiview Sensorscited by 2
- 2023LiCamPose: Combining Multi-View LiDAR and RGB Cameras for Robust Single-timestamp 3D Human Pose Estimationcited by 1
- 2023Capsules as viewpoint learners for human pose estimationcited by 0
- 20233D Pose Nowcasting: Forecast the Future to Improve the Presentcited by 0
- 2025UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimationcited by 0
- 2025UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation27 Sep 2025
- 2024Sports Analysis and VR Viewing System Based on Player Tracking and Pose Estimation with Multimodal and Multiview Sensors2 May 2024
- 2023LiCamPose: Combining Multi-View LiDAR and RGB Cameras for Robust Single-timestamp 3D Human Pose Estimation11 Dec 2023
- 20233D Pose Nowcasting: Forecast the Future to Improve the Present24 Aug 2023
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition8 Jul 2023
- 2023Capsules as viewpoint learners for human pose estimation13 Feb 2023
- 2022Learning to Estimate 3D Human Pose from Point Cloud25 Dec 2022
- 2022Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild24 Sep 2022
- 2022TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimation14 Jun 2022
- 2022A Comprehensive Review of Sign Language Recognition: Different Types, Modalities, and Datasets7 Apr 2022
- 2021DECA: Deep viewpoint-Equivariant human pose estimation using Capsule Autoencoders19 Aug 2021