A survey of exemplar-based texture synthesis
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Abstract (arXiv)
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch re-arrangement methods. In the first class, a texture is characterized by a statistical signature; then, a random sampling conditioned to this signature produces genuinely different texture images. The second class boils down to a clever "copy-paste" procedure, which stitches together large regions of the sample. Hybrid methods try to combine ideas from both approaches to avoid their hurdles. The recent approaches using convolutional neural networks fit to this classification, some being statistical and others performing patch re-arrangement in the feature space. They produce impressive synthesis on various kinds of textures. Nevertheless, we found that most real textures are organized at multiple scales, with global structures revealed at coarse scales and highly varying details at finer ones. Thus, when confronted with large natural images of textures the results of state-of-the-art methods degrade rapidly, and the problem of modeling them remains wide open.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Jul 2017.
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Citing papers per year: 2022: 3; 2023: 3; 2024: 5; 2025: 1; 2026: 1.
13 papers.
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- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
- 2022Generalized Rectifier Wavelet Covariance Models For Texture Synthesiscited by 5
- 2023Generative Escher Meshescited by 5
- 2022Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesiscited by 4
- 2024Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Millingcited by 2
- 2024One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patternscited by 2
- 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspectioncited by 2
- 2023NeRF synthesis with shading guidancecited by 1
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Artcited by 1
- 2024Multi-Texture Synthesis through Signal Responsive Neural Cellular Automatacited by 1
- 2025SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Artcited by 1
- 2024Texture Edge detection by Patch consensus (TEP)cited by 0
1 more
- 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2025SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Art3 Nov 2025
- 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspection18 Oct 2024
- 2024Multi-Texture Synthesis through Signal Responsive Neural Cellular Automata8 Jul 2024
- 2024One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns25 Apr 2024
- 2024Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling20 Mar 2024
- 2024Texture Edge detection by Patch consensus (TEP)16 Mar 2024
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Art14 Nov 2023
- 2023Generative Escher Meshes25 Sep 2023
- 2023NeRF synthesis with shading guidance20 Jun 2023
- 2022Generalized Rectifier Wavelet Covariance Models For Texture Synthesis14 Mar 2022
- 2022Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis23 Feb 2022
1 more
- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
- 2022Generalized Rectifier Wavelet Covariance Models For Texture Synthesiscited by 5
- 2023Generative Escher Meshescited by 5
- 2022Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesiscited by 4
- 2024Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Millingcited by 2
- 2024One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patternscited by 2
- 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspectioncited by 2
- 2023NeRF synthesis with shading guidancecited by 1
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Artcited by 1
- 2024Multi-Texture Synthesis through Signal Responsive Neural Cellular Automatacited by 1
- 2025SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Artcited by 1
- 2024Texture Edge detection by Patch consensus (TEP)cited by 0
12 most cited of 13 All 13 (JSON)
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2025SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Art3 Nov 2025
- 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspection18 Oct 2024
- 2024Multi-Texture Synthesis through Signal Responsive Neural Cellular Automata8 Jul 2024
- 2024One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns25 Apr 2024
- 2024Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling20 Mar 2024
- 2024Texture Edge detection by Patch consensus (TEP)16 Mar 2024
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Art14 Nov 2023
- 2023Generative Escher Meshes25 Sep 2023
- 2023NeRF synthesis with shading guidance20 Jun 2023
- 2022Generalized Rectifier Wavelet Covariance Models For Texture Synthesis14 Mar 2022
- 2022Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis23 Feb 2022
12 newest of 13 All 13 (JSON)